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Adriaan de Jongh www.adriaandejongh.nl

Bounden & Fingle

By 08-08-2015

ONE WEEK ABOUT Experience Design by curators Trapped in Suburbia

Think of all the prejudices you have about gaming and gamers. And then imagine the opposite of these thoughts… We believe that Adriaan de Jongh has succeeded pretty well. His games are not based on playing all on your own, peering at a screen or staring at very intricate story lines for evenings on end. On the contrary, they are all about human contact and interaction between people and devices. His games connect people, sometimes even in the literal sense of the word. Games that you do not only play with each other, but also with each other’s personality, enabling you to discover each other’s social boundaries and to strengthen relationships.

This is how Adriaan together with the Dutch National Ballet developed the game named Bounden. In this game, two people have to hold a smartphone and move together. He also created Fingle, a game for the iPad, in which players touch each other’s hands. Fingle has, reportedly, killed relationships as well as made new relationships flourish. A beautiful new line of approach in which digital games are no longer just about the pixels but about genuine interaction between real people.