Search for hidden folks in hand-drawn interactive miniature landscapes. Unfurl tent flaps, cut through bushes, slam doors, and poke some crocodiles. A strip of targets shows you what to look for. Tap a target for a hint, and find enough targets to unlock the next area.
When game designer Adriaan de Jongh stumbled upon product designer and illustrator Sylvain Tegroeg’s graduation exposition at the end of 2014, Adriaan was immediately drawn to the illustrations that served as a background to Sylvain’s graduation project. Adriaan jokingly said to Sylvain that they should make a game together. And so they did.
Everything in Hidden Folks is drawn, scanned in, placed, layered, animated, and scripted by hand. All sounds in the game are mouth-made (or rather ‘yelled out’ by the developers. There are no time limits, no points, just miniature areas with hidden folks and objects to be found.
The game initially featured around fifteen areas with themes like the camping, the desert, the laboratory, and the suburbs. Adriaan and Sylvain added factory and snow themed areas to the game in 2017, and beach themed areas in 2018, for the current total of 25 playable areas.
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